Liar’s Dice – Team Version

Players

4–6 players or two small teams.

Equipment

  • Each player: 5 dice and a cup (or hide dice with a hand).
  • Paper for tallying eliminated dice or rounds.

Objective

Be the last player with at least one die. Losers are eliminated as they lose all dice.

Setup

  1. Everyone takes 5 dice and a cup.
  2. Sit in a circle. Choose a starting player.

Round Start

  1. All players shake and secretly look at their dice under the cup.
  2. The first player makes the opening bid.

Bidding Rules

A bid predicts the total quantity of a face value across all dice on the table (not just yours). Example: “four 3s” means you believe there are at least four dice showing 3 in total.

  • Legal raise: increase the quantity (e.g., four 3s → five 3s) or keep quantity and raise the face (e.g., four 3s → four 4s), or increase both.
  • Face values are 1–6. Optional house rule: Ones are wild and count as any face (agree before play).
  • Bidding proceeds clockwise. You either raise or call “Liar!”

Calling “Liar!”

  1. When you doubt the last bid, say “Liar!” and all players reveal dice.
  2. Count dice matching the bid’s face (plus wilds if using that rule).
  3. If the count meets or exceeds the bid: the challenger loses one die.
  4. If the count is lower than the bid: the bidder loses one die.
  5. Next round starts with the player who lost a die.

Team Play (Option)

  • Form two teams. Teammates may quietly confer before bidding or challenging.
  • Players still lose dice individually. A team is out when all members are out.

End of Game

Continue rounds. Players who lose all dice are eliminated. Last player (or team with a remaining player) wins.

Scoring Table (Reference)

Event Effect
Correct “Liar!” call Bidder loses 1 die
Incorrect “Liar!” call Challenger loses 1 die
Player has 1 die left Play continues; same rules