- Players: 2 (Black moves first, White second)
- Board: 19×19 grid (beginner variants: 9×9, 13×13)
- Stones: Black and White stones placed on the intersections, not in the squares
- Goal: Control more territory than your opponent at game end
2) Key Concepts
- Liberties: Empty intersections directly up/down/left/right from a stone or connected group
- Connected group: Same-color stones linked orthogonally share liberties
- Capture: If a group has no liberties, remove all stones in that group from the board
3) Turn Structure
- Place 1 stone of your color on any empty intersection
- Resolve captures (remove opponent groups with no liberties)
- Suicide rule: You may not play a stone that leaves your own group with no liberties, unless that move captures adjacent enemy stones and thus creates liberties
- Ko rule: You may not make a move that immediately recreates the previous board position (to prevent infinite capture loops). Play elsewhere for at least one move before retaking
- You may pass instead of placing a stone
4) Ending the Game
- The game ends when both players pass in succession
- Remove any dead stones (stones that cannot avoid capture with perfect play)
5) Scoring (two common systems)
- Territory (Japanese): Score = empty intersections you surround + captured stones + komi (White’s compensation, typically 6.5 or 7.5). Stones on the board do not count directly
- Area (Chinese): Score = your stones on the board + empty intersections you surround + komi. Captured stones are not separately counted
6) Handicap & Komi
- Komi: Points added to White to offset Black’s first-move advantage (e.g., 6.5/7.5)
- Handicap: For unequal skill, Black places 2–9 stones on marked star points before White’s first move
7) Special Situations
- Life & Death: A group is alive if it cannot be captured. Two secure eyes (separate internal liberties) usually guarantee life
- Seki: Mutual life—neither side can capture without self-harm. Points in seki are not counted as territory in Japanese rules; counted as area under Chinese rules
8) Quick Tips
- Open on corners → sides → center (efficient enclosure)
- Value thickness and influence; avoid small early fights that create weak groups
- Do not chase every capture; build territory while keeping groups alive
- Read liberties before playing atari (a move that leaves an enemy group with one liberty)
9) Board Reference
| Board | Use | Typical Handicap |
|---|---|---|
| 9×9 | Beginners, tactics | 0–3 |
| 13×13 | Intermediate, balance | 0–5 |
| 19×19 | Standard, full strategy | 0–9 |