Game Analysis Rubric

ICGN125 Game Analysis Rubric (1–5 Scale)
Criteria 1 2 3 4 5
A. Game Mechanics & Systems (CLO1, CLO3) Only lists surface rules; no mention of core mechanics or dynamics. Identifies basic rules and a few mechanics; analysis is superficial. Identifies core loops and mechanics; some recognition of systems and dynamics. Analyzes formal elements (loops, feedback, balance); explains how mechanics shape play. Systematically dissects rules, goals, and dynamics; explains how design decisions affect play and identifies balance/imbalance with clear evidence.
B. Application of Educational Concepts & Game Theories (CLO1–CLO3) No mention of theories, models, or educational concepts. Vague or incorrect reference to a theory or concept; no clear link to gameplay. Identifies at least one relevant model or theory (e.g., EMD, Self-Determination, Flow, ARCS) and applies it in a basic way. Applies multiple models/theories to explain how mechanics and dynamics influence learning and player experience. Integrates EMD, Self-Determination, Flow, ARCS (and others if relevant) seamlessly; provides nuanced analysis of how gameplay supports motivation, engagement, and learning.
C. Engagement, Player Experience & Real-World Application (CLO2, CLO3) Reflection limited to “fun/boring”; no mention of motivation or real-world relevance. Notes difficulty or enjoyment but little insight into motivation or usability. Identifies basic engagement factors (rewards, clarity of rules) and suggests some learning potential. Analyzes engagement deeply (feedback, incentives, flow) and connects outcomes to real-world skills or contexts. Provides sophisticated evaluation of motivation, emotion, and flow; critiques how the game models or misrepresents real-world systems and skills.
D. Teamwork & Collaboration (CLO4, CLO5) Ignores teamwork; no mention of group process. Mentions group play but vague or minimal reflection. Describes group interaction; recognizes roles and some shared responsibility. Analyzes how group dynamics shaped outcomes; provides examples of communication and shared responsibility. Deep reflection on collaboration; evaluates how decision-making, leadership, and respectful interaction influenced both gameplay and learning.