| A. Game Mechanics & Systems (CLO1, CLO3) |
Only lists surface rules; no mention of core mechanics or dynamics. |
Identifies basic rules and a few mechanics; analysis is superficial. |
Identifies core loops and mechanics; some recognition of systems and dynamics. |
Analyzes formal elements (loops, feedback, balance); explains how mechanics shape play. |
Systematically dissects rules, goals, and dynamics; explains how design decisions affect play and identifies balance/imbalance with clear evidence. |
| B. Application of Educational Concepts & Game Theories (CLO1–CLO3) |
No mention of theories, models, or educational concepts. |
Vague or incorrect reference to a theory or concept; no clear link to gameplay. |
Identifies at least one relevant model or theory (e.g., EMD, Self-Determination, Flow, ARCS) and applies it in a basic way. |
Applies multiple models/theories to explain how mechanics and dynamics influence learning and player experience. |
Integrates EMD, Self-Determination, Flow, ARCS (and others if relevant) seamlessly; provides nuanced analysis of how gameplay supports motivation, engagement, and learning. |
| C. Engagement, Player Experience & Real-World Application (CLO2, CLO3) |
Reflection limited to “fun/boring”; no mention of motivation or real-world relevance. |
Notes difficulty or enjoyment but little insight into motivation or usability. |
Identifies basic engagement factors (rewards, clarity of rules) and suggests some learning potential. |
Analyzes engagement deeply (feedback, incentives, flow) and connects outcomes to real-world skills or contexts. |
Provides sophisticated evaluation of motivation, emotion, and flow; critiques how the game models or misrepresents real-world systems and skills. |
| D. Teamwork & Collaboration (CLO4, CLO5) |
Ignores teamwork; no mention of group process. |
Mentions group play but vague or minimal reflection. |
Describes group interaction; recognizes roles and some shared responsibility. |
Analyzes how group dynamics shaped outcomes; provides examples of communication and shared responsibility. |
Deep reflection on collaboration; evaluates how decision-making, leadership, and respectful interaction influenced both gameplay and learning. |